2017-06-12 06:04:52 +00:00
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// Copyright 2017 Manu Martinez-Almeida. All rights reserved.
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// Use of this source code is governed by a MIT style
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// license that can be found in the LICENSE file.
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2015-05-31 14:18:50 +00:00
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package binding
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import (
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"reflect"
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"sync"
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2019-11-25 06:49:45 +00:00
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"github.com/go-playground/validator/v10"
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2015-05-31 14:18:50 +00:00
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)
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type defaultValidator struct {
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once sync.Once
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validate *validator.Validate
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}
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var _ StructValidator = &defaultValidator{}
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2018-07-01 13:10:48 +00:00
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// ValidateStruct receives any kind of type, but only performed struct or pointer to struct type.
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2015-05-31 14:18:50 +00:00
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func (v *defaultValidator) ValidateStruct(obj interface{}) error {
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2018-07-01 13:10:48 +00:00
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value := reflect.ValueOf(obj)
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valueType := value.Kind()
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if valueType == reflect.Ptr {
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valueType = value.Elem().Kind()
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}
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if valueType == reflect.Struct {
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2015-05-31 14:18:50 +00:00
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v.lazyinit()
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2015-05-31 14:30:00 +00:00
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if err := v.validate.Struct(obj); err != nil {
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2018-07-01 13:10:48 +00:00
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return err
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2015-05-31 14:30:00 +00:00
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}
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2015-05-31 14:18:50 +00:00
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}
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return nil
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}
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2018-03-29 06:33:07 +00:00
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// Engine returns the underlying validator engine which powers the default
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// Validator instance. This is useful if you want to register custom validations
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// or struct level validations. See validator GoDoc for more info -
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// https://godoc.org/gopkg.in/go-playground/validator.v8
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func (v *defaultValidator) Engine() interface{} {
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2017-08-27 07:37:39 +00:00
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v.lazyinit()
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2018-03-29 06:33:07 +00:00
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return v.validate
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2017-08-27 07:37:39 +00:00
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}
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2015-05-31 14:18:50 +00:00
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func (v *defaultValidator) lazyinit() {
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v.once.Do(func() {
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2019-09-05 13:39:56 +00:00
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v.validate = validator.New()
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v.validate.SetTagName("binding")
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2015-05-31 14:18:50 +00:00
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})
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}
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