Add HTML no template string output support #197
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		@ -351,6 +351,11 @@ func (c *Context) String(code int, format string, values ...interface{}) {
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	c.Render(code, render.Plain, format, values)
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						c.Render(code, render.Plain, format, values)
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}
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					}
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					// Writes the given string into the response body and sets the Content-Type to "text/html" without template.
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					func (c *Context) HTMLString(code int, format string, values ...interface{}) {
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						c.Render(code, render.HTMLPlain, format, values)
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					}
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// Returns a HTTP redirect to the specific location.
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					// Returns a HTTP redirect to the specific location.
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func (c *Context) Redirect(code int, location string) {
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					func (c *Context) Redirect(code int, location string) {
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	if code >= 300 && code <= 308 {
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						if code >= 300 && code <= 308 {
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@ -26,6 +26,9 @@ type (
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	// Plain text
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						// Plain text
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	plainRender struct{}
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						plainRender struct{}
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						// HTML Plain text
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						htmlPlainRender struct{}
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	// Redirects
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						// Redirects
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	redirectRender struct{}
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						redirectRender struct{}
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@ -45,6 +48,7 @@ var (
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	JSON      = jsonRender{}
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						JSON      = jsonRender{}
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	XML       = xmlRender{}
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						XML       = xmlRender{}
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	Plain     = plainRender{}
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						Plain     = plainRender{}
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						HTMLPlain = htmlPlainRender{}
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	Redirect  = redirectRender{}
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						Redirect  = redirectRender{}
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	HTMLDebug = &htmlDebugRender{}
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						HTMLDebug = &htmlDebugRender{}
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)
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					)
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@ -85,6 +89,19 @@ func (_ plainRender) Render(w http.ResponseWriter, code int, data ...interface{}
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	return err
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						return err
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}
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					}
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					func (_ htmlPlainRender) Render(w http.ResponseWriter, code int, data ...interface{}) error {
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						writeHeader(w, code, "text/html")
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						format := data[0].(string)
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						args := data[1].([]interface{})
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						var err error
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						if len(args) > 0 {
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							_, err = w.Write([]byte(fmt.Sprintf(format, args...)))
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						} else {
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							_, err = w.Write([]byte(format))
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						}
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						return err
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					}
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func (r *htmlDebugRender) AddGlob(pattern string) {
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					func (r *htmlDebugRender) AddGlob(pattern string) {
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	r.globs = append(r.globs, pattern)
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						r.globs = append(r.globs, pattern)
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}
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					}
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