package main import ( "net/http" "reflect" "github.com/gin-gonic/gin" "github.com/gin-gonic/gin/binding" validator "gopkg.in/go-playground/validator.v8" ) // User contains user information. type User struct { FirstName string `json:"fname"` LastName string `json:"lname"` Email string `binding:"required,email"` } // UserStructLevelValidation contains custom struct level validations that don't always // make sense at the field validation level. For example, this function validates that either // FirstName or LastName exist; could have done that with a custom field validation but then // would have had to add it to both fields duplicating the logic + overhead, this way it's // only validated once. // // NOTE: you may ask why wouldn't not just do this outside of validator. Doing this way // hooks right into validator and you can combine with validation tags and still have a // common error output format. func UserStructLevelValidation(v *validator.Validate, structLevel *validator.StructLevel) { user := structLevel.CurrentStruct.Interface().(User) if len(user.FirstName) == 0 && len(user.LastName) == 0 { structLevel.ReportError( reflect.ValueOf(user.FirstName), "FirstName", "fname", "fnameorlname", ) structLevel.ReportError( reflect.ValueOf(user.LastName), "LastName", "lname", "fnameorlname", ) } // plus can to more, even with different tag than "fnameorlname" } func main() { route := gin.Default() if v, ok := binding.Validator.Engine().(*validator.Validate); ok { v.RegisterStructValidation(UserStructLevelValidation, User{}) } route.POST("/user", validateUser) route.Run(":8085") } func validateUser(c *gin.Context) { var u User if err := c.ShouldBindJSON(&u); err == nil { c.JSON(http.StatusOK, gin.H{"message": "User validation successful."}) } else { c.JSON(http.StatusBadRequest, gin.H{ "message": "User validation failed!", "error": err.Error(), }) } }