gin/mode.go
David Zhang d7daffc26b Use camel case instead of ALL_CAPS (#1419)
* Use camel case instead of ALL_CAPS

* Update mode.go
2019-02-22 12:53:47 +08:00

84 lines
1.9 KiB
Go

// Copyright 2014 Manu Martinez-Almeida. All rights reserved.
// Use of this source code is governed by a MIT style
// license that can be found in the LICENSE file.
package gin
import (
"io"
"os"
"github.com/gin-gonic/gin/binding"
)
// EnvGinMode indicates environment name for gin mode.
const EnvGinMode = "GIN_MODE"
const (
// DebugMode indicates gin mode is debug.
DebugMode = "debug"
// ReleaseMode indicates gin mode is release.
ReleaseMode = "release"
// TestMode indicates gin mode is test.
TestMode = "test"
)
const (
debugCode = iota
releaseCode
testCode
)
// DefaultWriter is the default io.Writer used by Gin for debug output and
// middleware output like Logger() or Recovery().
// Note that both Logger and Recovery provides custom ways to configure their
// output io.Writer.
// To support coloring in Windows use:
// import "github.com/mattn/go-colorable"
// gin.DefaultWriter = colorable.NewColorableStdout()
var DefaultWriter io.Writer = os.Stdout
// DefaultErrorWriter is the default io.Writer used by Gin to debug errors
var DefaultErrorWriter io.Writer = os.Stderr
var ginMode = debugCode
var modeName = DebugMode
func init() {
mode := os.Getenv(EnvGinMode)
SetMode(mode)
}
// SetMode sets gin mode according to input string.
func SetMode(value string) {
switch value {
case DebugMode, "":
ginMode = debugCode
case ReleaseMode:
ginMode = releaseCode
case TestMode:
ginMode = testCode
default:
panic("gin mode unknown: " + value)
}
if value == "" {
value = DebugMode
}
modeName = value
}
// DisableBindValidation closes the default validator.
func DisableBindValidation() {
binding.Validator = nil
}
// EnableJsonDecoderUseNumber sets true for binding.EnableDecoderUseNumberto to
// call the UseNumber method on the JSON Decoder instance.
func EnableJsonDecoderUseNumber() {
binding.EnableDecoderUseNumber = true
}
// Mode returns currently gin mode.
func Mode() string {
return modeName
}