clockface: refactor
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		@ -43,23 +43,19 @@ func SVGWriter(w io.Writer, t time.Time) {
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// SecondHand is the unit vector of the second hand of an analogue clock at the time `t` represented as a Point
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					// SecondHand is the unit vector of the second hand of an analogue clock at the time `t` represented as a Point
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func secondHand(w io.Writer, t time.Time) {
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					func secondHand(w io.Writer, t time.Time) {
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	p := secondHandPoint(t)
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						p := secondHandPoint(t)
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	p = Point{p.X * secondHandLength, p.Y * secondHandLength} // scale
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						makeHand(w, secondHandLength, p)
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	p = Point{p.X, -p.Y}                                      // flip
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	p = Point{p.X + clockCentreX, p.Y + clockCentreY}         // translate
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	fmt.Fprintf(
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		w,
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		`<line x1="150" y1="150" x2="%f" y2="%f" style="fill:none;stroke:#f00;stroke-width:3px;"/>`,
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		p.X,
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		p.Y,
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	)
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}
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					}
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// MinuteHand is the unit vector of the minute hand of an analogue clock at the time `t` represented as a Point
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					// MinuteHand is the unit vector of the minute hand of an analogue clock at the time `t` represented as a Point
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func minuteHand(w io.Writer, t time.Time) {
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					func minuteHand(w io.Writer, t time.Time) {
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	p := minuteHandPoint(t)
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						p := minuteHandPoint(t)
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	p = Point{p.X * minuteHandLength, p.Y * minuteHandLength} // scale
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						makeHand(w, minuteHandLength, p)
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	p = Point{p.X, -p.Y}                                      // flip
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					}
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	p = Point{p.X + clockCentreX, p.Y + clockCentreY}         // translate
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					func makeHand(w io.Writer, length float64, p Point) {
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						p = Point{p.X * length, p.Y * length}             // scale
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						p = Point{p.X, -p.Y}                              // flip
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						p = Point{p.X + clockCentreX, p.Y + clockCentreY} // translate
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	fmt.Fprintf(
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						fmt.Fprintf(
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		w,
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							w,
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		`<line x1="150" y1="150" x2="%f" y2="%f" style="fill:none;stroke:#f00;stroke-width:3px;"/>`,
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							`<line x1="150" y1="150" x2="%f" y2="%f" style="fill:none;stroke:#f00;stroke-width:3px;"/>`,
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