package clockface
import (
"fmt"
"io"
"math"
"time"
)
// Point represents a two-dimentional Cartesian coordinate
type Point struct {
X float64
Y float64
}
const (
secondHandLength = 90
clockCentreX = 150
clockCentreY = 150
)
const svgStart = `
`
func SVGWriter(w io.Writer, t time.Time) {
io.WriteString(w, svgStart)
io.WriteString(w, bezel)
SecondHand(w, t)
io.WriteString(w, svgEnd)
}
// SecondHand is the unit vector of the second hand of an analogue clock at the time `t` represented as a Point
func SecondHand(w io.Writer, t time.Time) {
p := secondHandPoint(t)
p = Point{p.X * secondHandLength, p.Y * secondHandLength} // scale
p = Point{p.X, -p.Y} // flip
p = Point{p.X + clockCentreX, p.Y + clockCentreY} // translate
fmt.Fprintf(
w,
``,
p.X,
p.Y,
)
}
func secondsInRadians(t time.Time) float64 {
// XXX:Wanted 3.141592653589793 radians, but got 3.1415926535897936
// return float64(t.Second()) * (math.Pi / 30)
return math.Pi / (30 / float64(t.Second()))
}
func secondHandPoint(t time.Time) Point {
angle := secondsInRadians(t)
x := math.Sin(angle)
y := math.Cos(angle)
// XXX: Wanted {0 -1} Point, but got {1.2246467991473515e-16 -1}
return Point{x, y}
}